![]() ![]() ![]() However putting the alemibc object itself into this field made it work as excepted so that's what I've been sticking too, and then putting the selection tag as you also recommended in Hair from Guides > Selection Tag, and that's operating just fine. Hair would just float and remain in position from Frame 0. And being totally transparent this is an alembic that was exported out of a rig in Maya brought over to C4D so could be issues there too I'm not aware of.ĭid want to note that, per your thread here, I actually didn't have success putting a seleciton tag of the faces I want hair on into the Guides from Mesh > Input Mesh box. So far, the UE5 documentation that I’ve come across is super technical and I don’t understand it - or it refers to the UE4 Alembic. Being totally new, I'm sure it's not optimized at all and looking for advice on that. We created this group to guys that ties in CG hair, fur and feathers, we share work, tutorials, making-offs and everything that is related to Ornatrix 3dsmax. The majority of the documentation for Ornatrix is written for the Maya implementation though it seems that I’ve isolated the problem to the UE5 import process so this shouldn’t present a big problem. So basically I've got alembic with certain parts of a bird that have hair, and on certain frames there is some stuff jumping around in little patches on certain areas of the mesh. Just have a few minor issues to get us past 90% of way there for what's needed. ![]() Ornatrix is GREAT, really awesome and working for us. New thread as you'll be hearing a lot from me but just trying to keep things organized. ![]()
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